
Fester Addams
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Posted - 2003.09.08 17:21:00 -
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Edited by: Fester Addams on 08/09/2003 17:27:01 The problem is not the way the game works, its the way the game is coded.
Firstly, the underlying code is not capable of keeping many objects in check without it causing lag, being a game based on the infinity of space I find this odd. The code has to be upgraded to be able to handle 100 or more items in close proximity without causing lag.
The above however is not the main problem, the main problem is that the game has been advertised as a PvP game when the engine and game mechanics do not suport PvP.
The points where players can ambush other players are far too few, 99% takes place at gates, gates basicly being stations in space paying their worth on the basis of travel ought to discourage fights in their vicinity. Considering the power output those gates have I would not want people to fire large nuke torpedoes anywhere near such instalations.
Its a great game but sadly it has attracted too much PvP players who sadly have found easy ways to abuse game mechanics to make it impossible to get past them.
Moreover the combat system is not built for PvP, atm it takes only a few seconds for ships to be destroyed, it matters not what kind of ships they are, one BS vs 2 or 3 good players in cruisers has 1 sec to activate his countermeasures and defensive modules, if they are not activated in that short period of time it does not matter, the ship is gone. This is not a good PvP enviroment.
What we need is a better un derlying code and more logical ambush points for the pirates.
The warpjammers I keep hearing about is sadly not the solution, even if they jam every ship that passes within 1000km of the jammer people will simply learn to create random start points and sail by well out of reach from the pirates.
If the pirates (as we have seen recently) start to whine about people bypassing their efforts to kill and they unlike now get their way the traders and miners will (as we have seen earlier) start to whine and things will change again.
One of the main problems is the fixed warp speed and the fact that you cant do anything during warp. If ships had a flexible warp speed, say from 0.5 to 5.0 AU/s and we were able to hunt in warp this would amend for itself, pirates would hunt between gates, trying to catch a ship. As soon as the attacked ship reaches proximity of a station or gate it should be considered more or less safe, as pirates pray on the station/gates profits/needs it would be in their interest to protect ships who want to use their services.
Now if you dont like my opinions, tough, they are mine and right or wrong I have them, live with it :)
Edit was only correcting some typos, Im dyslexic, so sue me!
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